Example: Jokers

The following examples illustrate how you can use jokers ( * ). Each example mentions the specific joker rule options that it is valid for.

Example 1:
Valid for: You can always pick up a joker from the table.

Suppose the table contains the follwing melds:

56*8
888

And your hand contains: 3 .

If you now move the 8 to the set of 8's, you can re-use the joker as a 4 , and add your card to the run.

Doing so, the table will look like this:

3*56
8888

This is not possible with the joker rule You can pick up a joker only after you replace it with a matching card, because you haven't got a real 7 to replace the joker.

Example 2:
Valid for: You can pick up a joker only after you replace it with a matching card.

Assume the table contains the following melds:

6*8
7777

And your hand contains: 24 .

Now you can replace the joker with the 7 from the set of 7's, and use the joker with your cards to form a new run. Afterwards, the table looks like this:

678
777
2*4

This is not possible with the joker rule The replacing card must come from your hand, because the card that you used to replace the joker came from the table.

Example 3:
Valid for: Any rule but "You cannot remove other cards from a meld with a joker".

Now suppose the table contains the following melds:

56*8

And your hand contains: 55 .

Then you can take the 5 and use it with the 5's from your hand to form a set :

6*8
555

This is not possible with the joker rule You cannot remove other cards from a meld with a joker, because you took a card away from a meld that has a joker in it.

Example 4:
Valid for: You can reuse a freed joker anywhere you like.

If the table contains the following melds:

4*6
345

And your hand contains: 57 .

Then you can free the joker, and use it to place your 7 onto the other meld. The table then looks like this:

456
345*7

This is not possible with the joker rule You can reuse a freed joker only in a new meld with cards from your hand, because you didn't use the freed joker in a new meld.

Example 5:
Valid for: All joker rules.

Assume the table contains this meld:

56*8

And your hand contains: 733 .

Now you can free the joker, and use it with your two 3's to form a new set, like this:

5678
33*
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